Documentation/Reference

Glossary

The words this documentation uses, in one place. Buttons, modes and settings are written the way the interface labels them.

Term In the UI Meaning
Pivot Virtual Pivot A temporary point that SuperPlacer transforms the selection around. While you work, it is the parent of the selected actors. The pivot stored in an asset or an actor doesn't change.
Gizmo Translate, Rotate, Scale The viewport widget with axes, rings and cubes that you drag to move, rotate or scale the selection.
Quick mode Quick A mode in which the selection follows the mouse, with no handle to grab.
Direct Manipulation Direct Manipulation Dragging an actor by its body instead of the gizmo.
Edit Pivot Edit Pivot A mode in which only the pivot moves and the actors stay in place.
Bounds Bounds The bounding box of an actor or of the selection. In Edit Pivot the anchors sit on it; Shift+C switches it between the object's axes and the world axes.
Anchor Anchor A point of the bounds where you can put the pivot: a corner, the middle of an edge, the centre of a face, the centre. Origin, the actor's own pivot, is a separate anchor.
Origin Origin The actor's own pivot. The Origin anchor in Edit Pivot and the Origin value of the P dropdown put the pivot there. See Bounds anchors.
Locked anchor Locked The number of an anchor the pivot goes to on every new selection. See Locking an anchor.
Saved pivot Saved A pivot stored on the actor itself: its position and rotation relative to the actor. It moves with the actor. See Saving the pivot on an actor.
Socket Saved pivots A saved pivot used as a docking point: with Ctrl an object snaps to it with both its position and its rotation. See Saved pivots as sockets.
Snapping Snapping Pulling a value to a grid, angle or scale step, or to a vertex or an anchor of a nearby object.
Axis constraint Constraint Keeping a move to the chosen axis or plane.
RayHit Ray Hit Mode A mode in which the selection slides over the surface under the cursor in Quick (F8). See Ray Hit Mode.
N-Pivot Surface Normal Tilt Tilting the pivot, and the selection with it, to the surface normal (N). See Tilting the pivot to the surface normal.
N-Point Align Points To Surface Normal Aligning every actor to the normal of its own surface during Directional Drop (Shift+N). See Directional Drop.
Coordinate system World, Local, Parent, Saved, Custom The axes the gizmo works along: the world axes, the actor's own axes, the axes of its parent, the axes of the pivot saved on the actor or axes you set.
Touch&Type Touch&Type Entering an exact value: touch an element or make a gesture, then type a number.
Transform Each Transform Each A mode in which a gesture applies to every selected actor around its own pivot.
Directional Drop Directional Drop Dropping the selection onto surfaces along a direction, with a preview and a confirmation.
Distribute Distribute Laying several actors out in a grid that takes their sizes into account. See Distribute.
Handle Handle A viewport marker you drag to change one parameter: a light's size, a cone angle, a spline tangent.
Stripe UI — The row of SuperPlacer buttons along the top edge of the viewport.
Column UI — The column of SuperPlacer buttons at the left edge of the viewport: sleep, Quick, the three gizmos, Edit Pivot.
Sleep Master Sleep A state in which SuperPlacer passes all input through to the editor. Shift+CapsLock turns it on and off.